Back in mid 2010 after I read that Playstation had announced the localization of their games for the Latin America market I thought that this would inevitably kick off a cross-pollination of indie game designers and apps.
And it appears that Chilean indie game developers IguanaBee were affirming it in real time.
From developing augmented reality games for consumer based brands to 3D audio games for blind gamers, they are going to the outer boundaries of niche markets in the gaming world. Their next stop…China.
Dongzhe Sun from China (featured in photo above), will be in Chile supporting IguanaBee in China for 6 months.
This is the first board game designed from the indie game designers who recently launched a video game design studio in Santiago.
While they are not a startup, they are the first project we found in the popular North American crowdfunding website, Kickstarter, so we just couldn’t resist giving them some AndesBeat love. Continue reading →
A U.S.A. Today story posted 13 November 2011, states that to compete in the $60 billion USD global game marketplace, top studios work hard to recruit the best talent to create their blockbuster titles. It also states that artists from a variety of backgrounds are also in high demand as the industry continues to grow.
“As gaming continues to rise in popularity, cross gender and social boundaries, and expand in what defines a gaming experience, artists of all types will be in high demand to provide all the visual elements we as game consumers expect and at the quality we demand,” says Nick Heitzman, a game developer and member of the faculty at the Guildhall graduate game development program at Southern Methodist University.