The Chilean gaming company Syrenaica is being funded via Kickstarter and is hoping to follow the success of other Chilean companies like Puzzle Me!, which was one of the first Chilean companies to be funded that way.
Kickstarter is a funding platform primarily for creative and technology based projects. Each project creator has to decide on a certain amount of money they want to fund until a certain deadline.
If the goal is not met, nothing will be funded. So it is an “all or nothing” funding program – very challenging!
Syrenaica creates groundbreaking Games, sometimes as a natural result of a proactive culture that encourages fun. Lots of fun! They believe they ARE that kind of culture, so they are dedicated to develop games that bring the only real value that matters.
… And that is natural entertainment, brought to you by their new game called “Evilot”!
Tomorrow closes out the 26th annual Game Developers Conference in San Francisco, California, USA (March 5-9, 2012) and mega huge thanks to the support of ProChile (The Trade Commission of Chile) and Video Games Chile (The Chilean Game Developers Association), 5 Chilean member companies had the opportunity to showcase the game developers and design talent out of Chile.
With the recent acquisition of Atakama Labs by DeNA out of Japan, we know that a lot of curious folks couldn’t help but check out what’s coming next out of this small but dynamic South American innovation market.
The Game Developers Conference® (GDC) is the world’s largest professionals-only game industry event. The conference commemorated its 25th edition in 2011, making it also the longest-running event of its kind.
Back in mid 2010 after I read that Playstation had announced the localization of their games for the Latin America market I thought that this would inevitably kick off a cross-pollination of indie game designers and apps.
And it appears that Chilean indie game developers IguanaBee were affirming it in real time.
From developing augmented reality games for consumer based brands to 3D audio games for blind gamers, they are going to the outer boundaries of niche markets in the gaming world. Their next stop…China.
Dongzhe Sun from China (featured in photo above), will be in Chile supporting IguanaBee in China for 6 months.
For those who thought that a small bootstrapping Chilean game design studio was only capable of competing in the space with larger more well-funded companies when (e)pigs fly, AndesBeat is predicting that the price of pork is going to increase considerably in the near future.
The award winning ePig games studio was the first company in Chile to develop an HTML5 game.
And now, Nicolás Palacios, ePig Games CEO, along with his co-founders Andres Cortes and Diego Palacios (who is also his brother) are celebrating another huge milestone as their ePig games series has busted through 1,000,000 downloads.Continue reading →
“Even beyond the comical cutscenes rendered in an endlessly amusing cut-and-paste Monty Python and the Holy Grail vibe, Rock of Ages is an odd duck that revels in its unusualness,” stated IGN critics in its recognition of Rock of Ages as one of The Weirdest Games of 2011.
Known for their outlandish and crazy themed games, back in 2009, before Rock of Ages, ACE Team launched Zeno Clash an action/fighting game set in a punk fantasy world.
Played from a first person perspective, combat is up close and brutal. The game was ranked as the number 65th game of ALL TIME (Top 100 games ever) by PC Gamer magazine.
This is the first board game designed from the indie game designers who recently launched a video game design studio in Santiago.
While they are not a startup, they are the first project we found in the popular North American crowdfunding website, Kickstarter, so we just couldn’t resist giving them some AndesBeat love. Continue reading →
Inspired by their parents business, “Centro Ecológico Alhue Lahuen“, a Mapuche Reserve located in Buin where you can find replicated indigenous plants and other things native to the culture, Fernando Rojas and Ivan Rojas (Studio Pangea co-founders and brothers) launched Pewen Collector. Their latest venture synergizes their inherited expertise in the subject along with their expertise in game design and teaching in schools.
A few months ago, Studio Pangea applied to Idea.me (the Kickstarter of LatAm) with the purpose to crowdfund this educational game. To their excitement, they were the first Chilean project being funded at Idea.me and they received a total of US$5,025 in funding by 38 supporters from Latin America. Continue reading →
“Growing up, many Latin Americans had to constantly adapt to economic and political uncertainty and a business bureaucracy that people in Silicon Valley couldn’t even dream of confronting. This has forced entrepreneurs here to think outside-the-box from an early age, and develop a fiercely independent streak, which is crucial for tech innovation,” says Vinod Sreeharsha, a Sao Paulo-based U.S. journalist who has written extensively about the Latin American tech industry.
A U.S.A. Today story posted 13 November 2011, states that to compete in the $60 billion USD global game marketplace, top studios work hard to recruit the best talent to create their blockbuster titles. It also states that artists from a variety of backgrounds are also in high demand as the industry continues to grow.
“As gaming continues to rise in popularity, cross gender and social boundaries, and expand in what defines a gaming experience, artists of all types will be in high demand to provide all the visual elements we as game consumers expect and at the quality we demand,” says Nick Heitzman, a game developer and member of the faculty at the Guildhall graduate game development program at Southern Methodist University.